Question do you know how to do human ears. I'm not looking for mentoring I just think that you would get more clients if you updated your examples above, and included working in stages from base mesh to a complete model with rendering, texture and colour. Good luck
Current Update: http://www.polycount.com/forum/showthread.php?p=2298244#post2298244 Introduction Hi there, my name is Martin Garnett and I am currently on my third year at the University for Creative Arts studying a BA(Hons) in Computer Games Arts. For my third year project I am going solo, and hoping to make Winterfell…
You know of Hannes... obviously, you lurk over on conceptart so its hard not to. Now, compare the volume of your work to his, relatively speaking your updates are lacking ... right? I don't know where you're getting; "I don't see when you established that my updates are lacking. Most people seem to disagree." Why set the…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…
A quick Update on the market stand for bi-monthly: Rendered in toolbag using a cell shader by almighty_gir. Used the same approach as for the 3d action game development. Update: "Finished" the Market Stand: Created an Artstation project, containing a turntable clip: Some Vegetable? Edit: Converted clip into gif
We just released a new huge update. We actually released a few really big updates since I last posted about GamePress, but this is one of my favourite updates since releasing the app :D . We have added a bunch of new features to make GamePress much better and more powerful. We're preparing for our "exporting" feature so…
We are looking for a 3D modeler to help update some existing racetracks for our mobile racing game Assoluto Racing. The work would be taking the base of an existing track and updating the assets, materials, and textures to fit with a new more modern real-time lighting focused PBR workflow. The engine is Unity and the…
Hey everyone! With Legacy dDo recently becoming available to everyone, I thought it might be fitting to give my plugin one last major update. Have a look! Swift manipulation of materials: There are automatic texture, utility, and shading group naming conventions to keep organized, all based on the material name: Get your…
And something I intended to fully create in 3D myself (made it through hp to lp and baking, before texturing), but went back to the drawing board with. Feel free to use this ^-^ PS: If you'd like to use my WIP models as a base, shoot me a message! UPDATE: Models now up on Sketchfab for free! Grab em while they're still…