Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
Our industry is unique in that experienced professionals don't always branch out to start independent studios and remain rooted to their current studio long term taking on additional work to stay relevant because redundancies owing to lack of work are commonplace. This is more the case at studios that have stability…
[ QUOTE ] [ QUOTE ] Also---that opening shot to EP3 (of the ships-pan-to-reveal-the-space battle) is the best opening shot in all 6 films.. [/ QUOTE ] Ironically this was my biggest gripe with Episode 3, all the other crap aside. That scene was boring as dogshit. [/ QUOTE ] You're absolutely right. The SCENE sucked... the…
Hey ayakiryu, you have here a nice start. I noticed that you want to give a disney feeling, so one feedback I could give you is about the depth of the nose bridge. The bridge of the nose of the disney characters as you can see is more uniform with the skin of the cheek, That makes the nose of these characters jumps and…
Doom, in high school about a year after it came out I learned you could change the game and make levels, which I did with a buddy of mine, we also did dial in multi-player. We had so much fun making custom maps and playing against each other. It was a pain in the ass there was no one around to ask we just had to figure it…
Hello polycount members! Almost a month ago, me and my friends, made a small 3d contest. This was a pure fun factor contest, just so we can have fun and make something for portfolio. Contest theme was: Star Wars Prop. Everyone pitched in and the pot is 100$. Winner takes it all Rules: 5-10k polys, 2x2k maps and rendered in…
Hello everyone. I've lately started learning Blender as I wanted to make a personal mod for Skyrim. The idea is ot add some ariship to the game and so I tought of starting with one of my favorite: the Hilda Garde I from FF9. I've used these as ref: Based on these references, I started modelling the ship piece by piece. To…
@idli Your art is cool and yeah I find cats hard to make as well. "Cheshire Sphinx I started sculpting for the Polycount Brawl competition which was such a cool idea, I didnt make it there" Relatively in the same boat but I'm still grinding away trying to finish off my entry too.
I recommend Frank Polygon's Sketchbook for some very nice hard surface modeling writeups and inspiration. Perhaps start a sketchbook thread yourself, to document your learnings. When starting out (share recent works to give people an idea where you're at), I would focus on making good looking assets and don't stress too…