@ MrOneTwo: Thanks! You're totally right, I noticed that the decal doesn't look right just when I posted it. I was actually planning to work on the final lighting tomorrow, and already thought of brightening everything up a bit - it's good to know that other people think so, too ;) But I guess I'll keep the barbwire, I…
Here's a quick tip. You see that glow material you have on the sides? it's way too bright atm . Like Xenon said it needs something else on the material to get rid of that blob of white you have there. Try and put the difuse texture quickly on the "decal" slot, you will see that it functions as a mask; it maskes out the…
Hi :) I haven't posted in a while but here is another update: I replaced the modular walls and columns with another version that has uvs for tiling correctly, and fixed an issue i had with getting pitch black meshes which was related with wrong gray textures packing. I will also change the floor texture as well as only…
Hi Lankus, Thanks for your comments. When I said a few evenings, I was being a bit flippant as it was more like several :) I get what you're saying about the graffiti, I must have the decal order wrong so I'll need to move the graffiti above the darken decal. Good spot. As for the darkening, I originally had it a lighter…
Colour designs (tests): I tried some colour palettes on the shots of the mech chosen and here some samples done. I will try also more colours and I will add more metal textures to pipes and gears, even if just with three colour palettes there are lots of doable combinations. I also added here some coloured decals just to…
your over-thinking it, also modular dosnt mean you need to import hundreds of pieces into udk, you can build it as one mesh in max or maya, and just have lots of different pieaces share the same UV space, and for large areas doing a lot of mapping to tileable textures and trim sheets. can bake AO to the vertex colour also…
So I have splined my recall, and even though there is a lot wrong with it now, I think with about.. 5 or 6 more hours work this evening I will feel ok about submitting it! The arms are still all over the place, was mainly focussed on the hips My main issue to deal with later is the strobing effect on the arms as they do…
Hey everyone! I need help with hmm "modular" terrain. I want to make few tileable textures of for example: grass nad cliff. That solution allows me to easily modell large amout of terrains and just fit textures, without spending a lot of time on sculpt/retopo/uv/texturing on every single element. Next, i planning to add a…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
Hey guys, I've not had much of a chance to continue work on this scene recently, looking for a new job has thrown a spanner into the works. Thank you very much for all of you're responses and hopefully I can start posting some more substantial updates soon. @Aboulicious Yeah that picture is great reference, especially with…