This game looks pretty lame. It kind of annoys me when people take their games too seriously. Social commentary blah blah blah. They actually made a crack at the Wolfenstein series for being too fantasy and not enough reality. Comparison is inevitable, with alt-history nazis and all... But I don't feel like I'm in any…
Hello everyone!! I’ve made a few final tweaks to the render to wrap up the project. Thanks for all the positive feedback. https://www.youtube.com/watch?v=A9MUzGq85iM https://youtu.be/KwZqudw3V8k
Click on object and then use "Zoom extents all selected" (Z if using default hotkeys, I think - just edit the hotkey to what you want, same solution applies to your Alt+Z not working, just bind zoom tool to another key)
I just know every time i start a new thing it's going to be better than the last thing i finished, no matter how much time i put into the last thing. So as long as the new thing is better looking than the last thing, it's probably done and it's time to move on. In all other cases, i just asses if i'll ever want/be able to…
Loving this so far! I will say, the dark background through the stained glass (that bright-ish sunlight is shining one & through) isn't helping at the moment-- as it should be brighter through that crack, or the stained glass shouldn't be as bright as it is. It's kind of a weird concept, as it's a ruin, so where is the…
use instances on your high poly meshes in max, that helps a lot, also.. as mentioned in the tute, no need to go crazy high witht the polygons because you cant capture mor than one poly a pixel on the texture bake space, so for example a 512x512 texture map will not be able to capture any more info of off a high poly plane…
Well I was able to do a quick fix incorporating some suggested ideas (mainly make the metal look more like metal and less like concrete, and tried to fix up the specular map by painting in some darker areas to randomize it a bit more). I think it looks more like metal now than it did previously, what do you all think? I'm…
In my experience, Ai tools make sense to use as a shortcut for small bits of menial work. As long as the task is well-defined with plenty of decent-quality source material for the model to pull from. And only if I am able to filter the output using my own specific subject-matter expertise. It's great at handling the…
Yeah @Eric Chadwick it seems to be a white on white issue, which does look pretty cool tbh. I've run into all sorts of really bad to really neat stuff this month playing around wayyy too much with shaders, cause idk wtf i am doing but its been working out, i probably should eventually read up on all the sites explaining…
SUBMISSION PERIOD IS CLOSED. THANKS FOR ALL YOUR SUBMISSIONS! Ever wanted to be a part of making a high quality card game? If so, then this is the place for you! DietChuggGames is a small studio looking for a talented artist who is interested in developing 2d concept art assets via Photoshop for a card game called Cubicle…