My mind has literally gone to the concept of control-z for real life stuff, but i think it was drawing something on paper so its not that phenomenal i guess.
Thanks man, that was totally it! Once Z was the solution. All these years and I've never even opened the picker palette... Makes me wonder what else I've missed!
Hey @Araka this is a great start. As Eric pointed out composition would be a great start for you. 1. Have a clear understanding of where your focal point is. And then expect to guide people towards it. 2. A good general rule of thumb is "the rule of thirds" - it means that your focal point should fall on a third of the…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
maybe, but it's all still NDL stuff. We'll see. I'll probably do some stuff on my onw, simply because I love Z-Brush so. Love it and want to marry it. duh! :-) :-) Scott
Use the standard brush with lazy mouse , less z intensity, also you can play with the focal shift the higher the better and maybe use some inflate balloon with masking
Tacom, this keeps getting better! Look forward to seeing your breakdown-- on how you went about creating the under part of the suit. What version of Z are you using?