Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
A Metroidvania Fantasy Platformer (Working Title is Forgotten Eras) Project Overview:
Forgotten Eras invites players into a breathtaking Metroidvania, atmospheric fantasy platformer set in a realm where Slavic mythology comes alive. This game promises an immersive experience, blending exploration, puzzle-solving, and…
It's kind of a broad question, so I'll answer the best I can. The biggest difference from other games is unpredictability. If there are 1000 players on a server, a lot of them can show up in the same place at the same time. That means that, in general, MMO's have tighter art restrictions than other titles on the same…
Cold Iron Studios is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while…
Hi, so I have a character I made in Maya and imported to Unity with animations and all. I'm just learning Mecanim and doing some testing. I have my character moving and am trying to understand it. However, I wanted him always facing the direction he's going, which he wasn't. On Unity Answers, I found this handy piece of…
Exactly, RGB for each layer. Stencils go with alpha. Though i'll probably get rid of stencils once UE4 gets Texture Array support. Alpha will go to selecting texture from an array. Eventually i want this to be a multimaterial shader. This will allow rendering meshes using multiple textures in one draw call. Also most if…
As poopipe brought up: pixel density is the most generally used approach in determining texture resolution. For instance, whereas a third-person type of game might do with a 512x512 texture for 2x2 meters a first-person-shooter might need either 1k or 2k textures to cover the same amount of space. The height and distance…
How to get started: (https://www.planetside2.com/player-studio/get-started) -Visit the Player Studio forums regularly to see other items that have been created as well as to discuss your work and get feedback. -Create items using the color palette and textures provided. Please only submit items that are completely unique…
Most of the things that people want in a mmo that isn't in wow, isn't in wow for a reason. Because most of these things are what most people do not want. The numbers speak for themselves really. Anyone who talks about levels or levelling in a western mmo isn't a hardcore player. And for eastern mmos there usually isn't…
I pulled these out of the archives cos i found a screen to gif app that looked like it didn't have a trojan in it - these are all captured from substance player. This one was interesting - the ground is done using the same pseudo 3d technique you'd see in 16bit driving games through the late 80s/early 90s. the clouds and…