Hello , i am working on ornamental door as part of learning how to do trim sheets properly so am working by texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its…
I am now experiencing 2 different problems with my latest attempt at quixel. 1.) When i hit 3do my obj model does not show up.. totally blank. If i load any sphere or cube that quixel has as an option... there is no texture applied at all.. even if i hit refresh. 2.) I closed it tried again from scratch.. even exported a…
I decided lately to switch from 3d product viz to game industry planning to work as an environment artist hopefully in big studios, Currently i have several WWII vehicles that i modeled 8 years ago and abandoned them, So now I'm thinking since i'm about to build an environment portfolio from scratch to reuse one of those…
Nice sculpt! Love the face, he looks tough. =) Love the folds on the pants as well. But his jacket doesn't make much sense, the top doesn't flow at all with the hanging part under the belt. Could be nice to keep that hanging part but align the top with it.
Modeling looks good, the texture looks like AO is missing, its a good base material but is missing the ""texturing"" part Try add some grime to the crevices, also there is no edge definition and no macro large scale definition on the key curved surfaces Think about the highlight surfaces and how to define their shading,…
Back with another update! Been looking around at different ways to take inspiration from the new concept and adapt some of the changes from it and the old one, while staying mostly true to the older one. I decided the connector on the legs was something that was in need of a change as well as parts of the old jacket. I'm…
There's a boner party in my pants. I'm about 2 hours in to the game so far and I'm really liking it. I *loved* FC3, and I feel FC4 is already an improvement.
You can apply here : https://smrtr.io/77_9N Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
You can apply here : https://smrtr.io/77_bJ Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
Hello! I agree with the too much attention part as you've placed too many spotlights, as well as if you want the viewer to look at the parking lot, I suggest using a perspective grid ( search on youtube how to use one) :) because if you look at the windows adjacent to the lamposts horizontally, you can see the windows are…