Blender's .obj export script doubles the verticies dued. ;p export and then load it back in blender and you'll see it doubled i think Horrible 1st post hmm
Oh yes, played that waiting for RDR. Cornering trough a puddle from 1st person is way intense, i am completely in love with the refraction in that muddy water on the windscreen..
Just spotted this. Probably worth a thread all of its own. Joseph Drust currently doing Q&A http://pixologic.com/zbrushlive/ Twitch for Q&A chat: https://www.twitch.tv/pixologic Monday February 6thZBrushLIVE with Paul Gaboury & Joseph Drust - 11:00am PST3D Sculpting for Figurine Production with Layna Lazar - 3:30pm PST…
"Valve will announce the winners on http://blog.dota2.com/ no later than September 1st, 2016." They changed the post if anyone was wondering. Probably due to two_larsens' question in the dev dota2 forum.
I really liked the finally. It made sense to finish the 1st season like that. Gotta wait a whole year now.... it definetly sucks. Now is gonna get real serious:D
just don`t use the multiply, plug the 2nd lerp into the 1st lerp. also your going to want to use a heightmap or some map to mask the transition between textures.