I don't know if's possible, i would like an option like : if "0" is set to "Margin size" and "100" is set to "desired used area" than use the empty space to heavenly space each cluster with the same amount of pixels bettween each others. The soft will calculate the best space bettween each cluster heavenly. In order to…
tried to finish up the persian temple scene and here was the result: it's certainly something I can use, but I don't think it's right for a trailer. it's okay but I don't think it's that captivating. I think there is some artistic things to fix up like balance of contrast and detail, but even besides that, I think the…
Hi To make this short i am in needed of a manga artist who can create manga pages for my project.I need coloured pages and also i need a lot of coloured manga pages.Here are some sample coloured manga pages for the quality of the colouring and also i will only pay $100 per page as budget is $100 per coloured page.total…
Hello, I have a mesh that requires more than the 100 morph channels (3ds max) than the morph modifier can provide. Question 1: Is there a script to increase the number of morph channels in the morph modifier? Unfortunately, I have no scripting experience so any help would be great! Question 2: It is possible to assign a…
aac - Cheers. As I mentioned in the opening post, it's built as a proprietary engine, for developing games in house. If I released it, I would charge a license fee, as it would be a LOT of work to redesign it to be usable to the average developer, and to provide concise documentation and support. So I haven't decided 100%…
in substance material ID masks are basically 1 bit masks so all the lovely antialiasing you get from your render is wiped out. the hardness/tolerance settings are what is used to blend. I find I get the best results using very distinct colours - eg 100% red, 100% blue etc. that way you can use larger numbers in your…
A very well known Modo user sold his Modo + Meshfusion license for $100 and moved on to Blender 2.75. He mentioned he waited so long for Blender to be 'ready for production' and 2.75 finally delivered what he was waiting for.…
instead of uploading multiple images, I made a video instead http://vimeo.com/119140003 now I really finally fixed the dimension issues from Blender 2.73 to UE4 Do: - Change Blender unit to Metric - Add rigify armature and scale it to 1.82 meters (I usually make this my human size reference) - FBX Export Scale to 100 - And…
MAD is my initials...Miguel Anthony Diaz. and thank you, i guess i am too cool. lol. it is suppose to have an anime-ish feel. i will use a different color, what color do you suggest? just FYI, I am going to be making his jumpsuit thingy a little more baggier. I will have to look into the 100% thing. I thought i was saving…