Update on the trimsheet. Textures are not done yet, but they are starting to look ok. @icegodofhungary A bit tedious yeah, but not that bad once you find a good workflow and keep everything organized. Good job on the textures btw, I really like how you redesigned the chest on the right.
@Fabi_G Excellent work on it! With the trimsheet you created it seems like it would be easy for you to create plenty of variations with just that one texture set. :D
Yeah, looking back, I definitely could've masked them. I'll show the trimsheets in the breakdown I'm working on. Thanks for the feedback Thanks! I'm currently working on a breakdown. I'd like for it to be pretty extensive with every step of the way covered, so it might take some more time
Hi, I'm working on a game-ready stylized house based on a concept by k cxxx and I'm still in the modeling phase, and I've run into a dilemma. I've tried to split the concept up into as many modular pieces as I can, but the problem I'm facing is what to do when it comes to texturing. Do I just bring everything into…
if you need a unique texture on all faces, you will need to scale them down and/or break them up into more textures/materialsif a repeating texture is fine, take a look into "trimsheets" and tileable textures ( https://www.youtube.com/watch?v=uUJShalzWy8 quick google search, didnt check content)
Good rule of thumb is if an edge loop doesn't effect the silhouette and isn't being used for UV seams(mirroring,trimsheets, etc) then collapse it down.