teaandcigarettes ^^ that will be MDS expansion set 1 of course!! Thanks for the elaborate answer jeremiah. That gives some more insight. Nice to work from sculpt to handpaint. I am still at that point btw I guess ... I fear the hand paint. Never gave it a real serious try though. I hope this sells well! (looking forward to…
[ QUOTE ] I've already gotten the [MD] tag infront of my name. [/ QUOTE ] Me too. Actually I have 2 accounts with the [MD] tag but like Mojo said, it's nothing to get to Lance Corp. Im in as long as its casual. I play mostly Assault and Engineer, but can fly choppers and jets too if needed.
A perpetual licence is a great choice if you have a consistent workload, even more than you can handle. However as work can fluctuate and you might not use MD every day, even week, getting a subscription is a great way to stay on top of your budget and use only when you have a project that requires MD.
Thanks for the reply, currently wrapping my head around MD so it was very useful. When you say a "flat" version do you mean the pre-simulated pattern of the shirt? Does MD auto UV all your shapes? Your layouts look sweet this is going to be an awesome piece. The topology you're managing to get is mindblowing.
Here I strike again! please any tips how to get the obj to Zbrush with torn edges created? I followed the tutorial and I get to the point, when I have torn edges in MD. But when I am trying to export it as .obj and import to Zbrush, I only get a mesh with normal edges, not torn. I guess it is because it do not use the…
I can't remember the last time I was in #md a topic like this came up. I'm not too down with racist talk, so if thats what you guys are talking about in #md these days, yeah count me out. It's not the content that bothers me its the asshats that post that bugs me. But if you like smelling your own farts dude 4chan is the…
The first image is from Marvelous Designer, the others from 3dsmax. I exported the Md one to Zbrush to zremesh to have a better topology but this is destructive of Uvs, so I either simulate cloth in 3dsmax, or I thought about baking out the texture from the exported model of MD to a retopologized version of the same model…
Looks like both based on what is shown. @Alex Javor : I think MD will still offer a certain level of control that Zbrush won't be providing (at least based on the video). But having the ability to stay inside Zbrush for a quick sim will be real nice and give people less of a reason use MD, especially now that they are…
On a ranked "MD server" most of the asshats would step aside when the squad winning the game and its members also have the MD prefix. As in one guy not taking our helo when the whole squad is waiting for it. That guy who joined just to scream into our mics was also annoying. If we TK you, you deserved it. I think we're…
@goekbenjamin it is certainly doable, but it isn't really necessary for a game character. The best thing to do is to experiment with both auto-topo export from MD and the manual retopo approach(that is shown in the tutorial) That way you're gaining real-world production experience and learning by figuring out which…