in Blender, if I zoom in, while sculpting, it adds extra polys, while in Zbrush it doesnt add any new topology, so these ridges im trying to add, so far, look really ugly. what do I need to do?
add new method for my spline emitter for the distribution to avoid clumping on inside corners and sparsity on outside corners a few issues on closed spline with max sdk returning some funky tangent values on corner knots :/
Hey guys I purchased this add-on a few days ago. I’ve encountered an issue where applying the plugin changes the rotation of parts. I’ve tested this on simple geometries. I’m using Blender version 4.0.2. Is there any solution to this problem?
If you want just an outline, why not duplicate the mesh and add a black material, add a shell modifier to it, and invert the normals? I think that's a very easy / common way to add outlines.
Hey, would it be possible to get your Steam account to give you an add or of course feel free to add me :) EDIT: Nevermind, I've found your name and sent an add.
Huskar spear. I was hoping that I can add particles (I'll add some scorch marks to the texture if I can). Can anyone tell me how to add particles. Comments?
Huskar spear. I was hoping that I can add particles (I'll add some scorch marks to the texture if I can). Can anyone tell me how to add particles. Comments?