Yes yes, I know I did this model way back, but its still my trial and error model. So I opened it up today, and I was disgusted with how sloppy the body looked, so I decided to redo it completely in halo 3 style, and updated the head to halo3 style as well(not done yet though) I will post wires when im a bit more done with…
the pylon: this guy was made up for the protection game type. something that the ghostbusters protect while it sets up. so fisrt there was a quick slew of rough ideas... then we started playing around with the idea of a beer keg... a little further along: then we jumped back to an earlier idea... (the first one of course…
hot damn, the Burnout Revenge commercial is PUNK ROCK! I love it! And I found out the song playing is called "Sink that ship" by the Kaiser Chiefs. If this is a taste of thier next album, it's gonna rock yer socks off!
I'm about 28 hours in with a lvl 99 Thief, a Magus, Sage, and one Black Belt. Thief is 99 due to using it throughout the entire game. I use the very first cave to lvl jobs. Just use commands that do no damage to the enemies i.e. guard or steal and usually 6 actions per fight will get you a job lvl. The game seems kind of…
how about sharing character setups? everyone has light armor Vaan: dagger & shield, primary thief also uses disable to draw aggro if monsters start attacking Penelo or Fran. Balthier: Gun when long range or Spear when using as a thief. Basch: Hammer and Shield, secondary fighter. I kind of messed up his license grid early…
<a rel="nofollow" target="_blank">@BeanyCoffee</a>: Thanks! And nah I probably won't go back to that sculpt, it was just a quick sculpt for fun. I might make another dragon head at some point though <img alt="D" height="20"><br> <a rel="nofollow" target="_blank">@cgartland</a>: Thanks, and yeah I need to improve on my…
Hey everyone, I've lurked here on and off thru the years checkin out the work, some great stuff. Saw this thread and got inspired to do a low poly character, hopefully I'll get to it soon. In the meantime I'll post the only AI I have made that fits the poly limit. I made this mesh about 4 years ago for Thief II. Due to the…
Arrrrgh! All Aboard the next hype boat! Here's some live gameplay from Gamescom. This just looks gorgeous even in this early build which looks like a "short demo with sailing and battling" only. This, with VOIP and a few beers (virtual beers as well) is going to be absolutely crazy fun! On top of this, we should also get…
Yay Ive nearly finished a model Here is a Model that Ive been working on for the last month. Hes probably 90% done. He is an Indian dude for UT. He is 4075 polygons with one 512 map for his head and one 1024 for his body both textures are 100% self illuminated. I have rigged him and done some simple walk and run…