Hi! This is a scene I made recently. It's pretty much finished at this point but more feedback is always welcome! (here's a quick description, copied over from my website) :) "I found this scene in the World of Warcraft Cataclysm beta and felt it was such a strong defining piece that I had to recreate it. I thought I would…
Hey guys. Decided to try and crank out a scene from the last Rambo. It's his dock, in the middle of heavy rain: Here's what I have so far: I made a bunch of modular assets so far. I haven't worked on any lighting or particles yet, obviously. I managed to repurpose a UDK material to create the effect of rain scurrying down…
I think Xref Objects are not really well suited for a very complex model/scene. Also, I thought that XRef Objects do not really support updates of the whole file. So for instance when I add some objects in the XREF scene, they are not automatically added to the scene referencing this file. XRef objects support…
Never had this issue before, but there it is. File Browser Dialog in Render Setup window won't open in my scene. Most of them don't open, Render Output selection and any Render Element output, as well as VRay or any other render-specific "Browse" buttons, they just don't work inside Render setup window. Running under Win…
Select just the object you want and export this object to a new scene that contains nothing else. Open your scene that you want this single object in and import the scene you have created. You will notice that the import in Maya opens a browse box effectively only letting you import one Maya scene at a time, this is pretty…
Hi, my name is Dusty Crandall. I'm starting a project for a sacrifice scene. I've done a lot of work in the past but it's all been high poly. This time I want to try some low poly / high texture work. If you are curious about the work I've done in the past you can go here:…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
If it's just blue sky , sun and ground surface in the HDRi it's irrelevant , could be universal for a whole scene. Just static time of day . If HDRi has a big green trees taking half of the image it would cast green all over your scene. So too specific for some exact place. That's why in movies sometimes they actually run…
Hey! I've got a scale problem with my scene thats causing issues and I'm not sure what to do. I modelled everything in zbrush with its mm scale then exported the tiny version to Maya and scaled it up to real world size and put the calculated size into zbrush's export scale parameter. When I came to add the hair, I ran into…