I'm fully expecting the answer to this will be "that's not possible". I've got an effect I'm working on at the moment, building off a tutorial for creating a money style effect using multiple layers. The guilloche patterns are used as mask selection image that's been copied once for each time the patterns will be applied.…
The treant version without flowers looks amazing. I'd maybe consider combining a few of the seperate crystals on his back into a giant, overgrown crystal which is integrated deep into his body, so part of the leaves above overlap with it and hide it partially from top view. The result could be that depending on the angle…
I couldnt see an answer for tihs. I tried clicknig the nrm/height buttons but nothing seems to happen, any ideas? these will be nails going into the wood, so obviousy they will be above the wood and shouldnt have cracks. thank you!
Thanks for the quick reply, apologies for my somewhat slower reply! 4. The hoop icons. I haven't been through the manual exhaustively, but where the hoops are mentioned there is no link to what they are, in fact the same is true for all the icons in the manual. I have since found where the hoops are described (snapping). I…
I have various subdivision levels of the same model that I imported into unity. My higher poly model -- something around 50k -- comes in multiple pieces and thus when the textures are applied you have to apply the shader to each piece and get strange results. Any idea what might cause this? Before importing, I scaled the…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Tldr; fiddling with things till i get it right, learned the milliseconds matter eventually, got 2 versions of the shader now. Yeah, i am testing taking apart the current setups of the current material shader options available and seeing what does what and then re-configuring them back together, its been a learning…
Yes, its slower than XNormal and maybe other dedicated bakers, but you can accurately bake Maya shaders. Its relieable... Hmm, i would check if you can go with lower quality settings.. Or do quality checks with a lower resolution/lower quality, and let it run in High quality over night (like in the "good" old rendering…
Ninjas: Going by the shape of his feet and the position of the flower bed I'd say he's clipping into the stones surrounding the flowerbed. Even if there is a niche where he stands (the background suggests that), the viewer doesn't see that and it's perceived as clipping.