Just want to say as a fellow on again, off again lurker (since the planetquake days): Thanks for your contributions, and also for your candor on your personal experience. Echoing some of poopipe's sentiments; if your experience is taken as a model between success and failure...well then the lot of us are doomed!
finished the pixie in a day total of 4 days in total to do (well a day and a half of modeling a full day of texturing and like a good 2 hours at night or so to uv un wrap and all)
Just wanted to start a thread showing what I am up to. This project is to turn myself into a realistic game character by the end of seven weeks, when Adam Skutt's class is finished. So far this is what I have after 3 days. Day 1 - Head blockout Day 1 - Body blockout (just enough forms to go into marvelous tomorrow) Day 2 -…
Most days that are "rest" days I feel kind of bored, the days that are sublime for me are the days where I seem to be blazing through everything with effortless ease. Like everything is just working, with my art or just daily doings. Those are the days that lead to a good night's sleep.
since it got bumped, export / reimport might work, I'd even try export reimport to alt application reimport to problematic application if nothing else worked. (didn't read entire thread,tldr,lazy day for me)
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff