Your torsos are looking good Jakub, I have nothing to crit to be honest :D Really glad that there is this challenge, I just realized once more while sculpting that I have to learn way more about anatomy. Not happy with the back especially, also maybe should have added the beginning of the arms... No specific reference…
So I posted this on Mapcore and we are already a few people. Crossposting this for more attention and more fellowers. Crashing at a bar/pub next saturday (december 12th) in frankfurt (main), germany at bout 19oo o'clock. there's some crytek and h_da folk around. post if you're in and if you've got an idea where you'd like…
OP I was wondering if you knew the algorithm for the edge detection method there. Looking at the crosspost I'm guessing it's using the EMB method in xnormal, but I'm not sure exactly how that works. It looks like a really thick curvature map which I think would be really useful for getting a good hand painted methods. And…
ok so now here's a shameless crosspost from the WAYWO, a high poly model of a chain link fence for a possible scene. Which I've been thinking of after the sucess of the subway entrance. I already have 3 tiling textures and this high poly model so I think its going well for now. Uploaded with ImageShack.us I'll post more…
Thanks Jenker! :thumbup: Here are some things, crossposted from the sketch thread. And another posting of my art jam participation, with a quick process gif. Would have liked to spend a little more time on it but didn't want to eat in to this week's Ghibli theme. Tried to implement parts of Emily's original design, but…
Heres a crosspost from the workshop thread (I don't know if you go there often) A little tip on how to optimize the eye a bit. You should connect the edges like the example below instead of collapsing the edges to one point. It will make it easier on the engine to read lighting information as well as reduce the number of…
Crosspost, as this is the more popular thread: I've built a terrain and having trouble making the res on my rocks look crisp. I'm pretty well versed in the material node network, but the mountain texture is not scaling the way i want it. I imported a 2k map in just to test. I have tried some detail normals as well, Anyone…
i'm not offended, somehow; probably because it's not a surprise to see this spammed here. in case others haven't noticed, he's been crossposting like crazy--even to forums where it doesn't fit at all, like CA.org. it might be ok if this guy was an established member, but there seems to be no reason for his registering…
So I've finally got my entry for the Slife of Life challenge wrapped up and tought I'd post it here too. No shame in the crosspost! As usual there's a bunch of things I'm not really happy with or that I wish I had done in a different way but I was already starting to hate it, so... Picture train incoming: High-res…
Hi. I post my Unreal related tech stuff here in the Unreal subsection of the forum: https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine/p3 Unfortunately this way you will definitely have much less views than posting straight into the p and p, but well... Lot of people only watches the waywo…