[ QUOTE ] I wouldn't blame the tech, but the artist's who are convinced they need powerful tech to make good looking art. [/ QUOTE ]Yeah, damn spoilt brats. Give me 100 polys and a few 32*32 textures and I'll rock your fucking world.
The xnormal artifacts are from rendering in 32-bit, and the dots in normal map from 3dsmax are because 3dsmax uses dithering to convert the 32-bit internal render to 16-bit output file. If you bake in xnormal at 32-bit then convert in Photoshop to 16-bit you'd get the same dots as in 3dsmax. The only solution is to fill…
Hey... ran into quite a problem. I think I know the answer to it but I'm looking for different opinions. Simple question, can I upgrade from vista HB 32 to windows 7 64 bit? I guess the answer is "no" but I read from somone on a tech forum that you could. Peace.