Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
Well done to these amazing students. Hopefully, they'll get some final prizes too. :) Rookie Of The Year – Game Development: Will Murray / Crypt https://www.therookies.co/contests/121/finalists Rookie Of The Year – 2D Animation: Lyn Wang https://www.therookies.co/contests/118/finalists Film of the Year: 2D Animation: Dirty…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Hello all, It has been a long time since Enzo 3D paint for Photoshop was first released, and version 1.0 had its fair share of problems. A lot of work has gone into it since then, making it faster and more reliable, and we now support painting 4K x 4K textures, and updated it to work with Photoshop CS4. We're looking for…
Yeah i know that AMD is sadly not an option for serious CGI work (rendering including). So you would recommend the 1060 6 GB instead of 1070 8 GB... ? What about that 8 GB... it could be usefull, in redshift it can speed up the rendering when you allocate the free memory... Im split... i dont know what to get :-(... I can…
Hey Adam, I have a few questions related to your workflow. Around the earlier pages you were laying out your terrain textures http://www.polycount.com/forum/showpost.php?p=1074427&postcount=120 http://www.polycount.com/forum/showpost.php?p=1074626&postcount=124 1. After you made these what was your process for creating…
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Lighting Artist Contract - 12 Months Guildford, Surrey, UK Full-time On-site £109 - 149pd Start date - August 2011 Our client is a well-known, AAA title-producing games studio and they currently have a vacancy for a Lighting Artist. Requirements/Experience of the Lighting Artist: - Proven ability in games industry by…
Just check it with color picker first. It should be "flat" 127 maybe instead of 128. Should be compressed into same 0.5 value for an engine basically. If it's all right and vertex normals are perfectly ok too without giving any gradient then it's nothing you could fix. One trick I used long ago when we had this compression…