Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Unfortuneately no. I have already tested with a good spare as well as swithced out ram, reseated everything and all round thorough checks. Its the motherboard and possibly CPU too although thats no great loss, its an old P805d which I was planning on replacing for the war anyways. I'm just glad I have the cash to fix it.…
Hey everyone. Would love for some feedback on this model I'm fixing up. Approx 5.5k tris. 1024x1024 diffuse, spec, and normals for the body and 512x512 diffuse, spec, normals and emissive for the head. First the concept:
I'm not sure what your goal is for creating art. Is it just a hobby? Something you want to do for fun and your own personal satisfaction? Or is it something you wish to go into as a career choice in the future, etc.? If you are looking at it as a career thing, I would strongly suggest finding an engine that supports…
The 'minimum' specs are something like an 8800, IIRC. If the realistic specs are higher than a 460, I'm worried about how their engine/renderer is implemented.
Update on the textures. Working on specs still atm. Let me know what you think of the colors and the direction. This is a dx shader with default specs.
hobodactyl , Hristo Rusanov, Computron Mathew O teaandcigarettes JordanW Makkon Frozan HughieDM Thanks :) megalmn2000 : the sky isn't mine, I'm using one from crytek as a placeholder since I put together the whole scene today only. You can find some tips regarding sky texture painting of few pages earlier on this thread :)…