i didn't look at your maps, but you should never have gradients in your ID map. this is specifically stated in the tooltip and in the wiki. your ID map should be as clear as possible without any gradients at all. in case you want to have a soft transition between 2 materials, you should use one ID for both materials and…
Hey Nomad, Have a look at these pages from the unreal documentation: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/MaterialProperties/index.html#translucency In particular, the "Translucency Lighting Mode" might be of use to you. It's also worth noting that translucent materials cannot be lit by…
Hello! I'm with a group called Captilight and we are currently seeking an experienced 3D Modeler, Concept Artist, and Texture/Material Artist to work on our upcoming rev share project, codenamed, "Gates." We are currently using Unreal and finishing up a prototype. Our goal is to get a demo to show off to get the team…
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
Hey Polycounters! I had an old High Poly shotgun of a Remington 870 Tactical that I decided to finally make game ready. I just finished developing my portfolio: www.Stockwell3D.com, so I thought I would work on finishing up some Props to add. This will be the first gun I've made that I'm taking to texture, so i'm really…
Yeah, you won't be able to get the env lit and pulsing with just a material. UDK basically bakes your emissive/bounce lighting to a lightmap, so it'll give you static lighting with lightmass. You'll need to animate your material and a dynamic light with matinee (both in matinee, to the timing is synced to both), or use…
hmm i can't bother checking how things exactly work now, but you should be able to do that in modo too since you have as many layers as you want (ala Photoshop) and yuo can group them in the shader tree for 1 material and UV... or spread over as many materials and UVs as you want.. it doesn't really care, and whether you…
Eric - It does have the xml and thumbnails. and I posted a screen grab of the smart material I'm trying to create. I have not received any errors in the process of making a smart material. It just shows up Gray is all. Stump - I actually just put in a solid white color for the colour ID since right now I'm just trying to…
What is the tool? I probably missed it because haven't found anything very helpful beyond usual "make it tile" node that impacts the realistic nature of photo-scanned materials spoiling scanned depth with nothing advanced to adapting patches by its depth. Beside it works super slow with hi res sources Or do you mean their…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…