IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
Ah yeah AO is only affected by image based lighting (usually using a diffusely-convolved cube map and/or spherical harmonics). Can you add an IBL? Would really help to simulate nice bounce lighting. As it is, your shadows are all very very black.
Thanks Vig! i really appreciate you taking the time to respond. I wont really be able to work on this again till Wednesday, but now i have a much better idea of how im going to handle the mesh. Im also going to read over all those tuts when i get a free moment.
I have this RPMdlx not installed error, though i'm sure it's in the correct plugin folder, all my system paths are good. I tried to edit the the .mcr (nothing much can be done anyway). Ofc the main file is .mse so i have no idea wtf is going on. The dlx doesn't seem to show in the plugin manager. I know i got it to work,…
Howdy guys, As some of you know, during my day job I'm a senior artist for SOE. I've informed my directors that there is going to be an entire art team full of MMO experience about to be set free on the open market. They were very happy, in their own way, to hear that. They are looking for experienced people across all the…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
I don't see why not. It all depends on the engine though. For CryEngine, the water volumes automatically project caustics based on some settings you can tweak. For Unreal, you can create a light projector and have it project the animated caustics. You might even be able to place it as a decal in Unreal as well? Not sure on…