[FONT="][FONT="]Hello polycount, the Stargate Modding Group (SGMG) is looking for reinforcements on the 3D artist side of our project called Stargate - Empire at War: Pegasus Chronicles.[/FONT] [/FONT][FONT="] [/FONT][FONT="] [/FONT] We have worked to create a game modification based on the universe of the…
The arc (path of motion) in the soldier's hips needs to be looked at From the points between [hoisting the soldier up] -> [beginning to fall to the ground] Some linear movements here help to kill the inertia/force believability in the animation It's a challenging animation. Keep it up
WTF? Exercise is addictive. You don't really have to force yourself to do it unless you are really adverse to any physical activity. Once you get over the hump, you'll have more energy and feel better, and will want to do it.
The thing that pisses me off most about this game is that its quite good, but you cant play it, because the devs had the amazing idea once again of forcing FOV 60 on the player... So the game is zoomed in ALL the time... Bah...
Not as bad as Christina Aguilara IMO. I've lost all expectations of enjoying the music during the Superbowl for some time now. It's always miserable pop followed by some dude you once enjoyed flying up from below, wrinkled and forced in.
so basically once you are in panel loop mode theres no way to effectively use dynamesh and a panel And keep its polygroups ? you are essentailly forced into subdiv level mode ? could be worse , but just trying to confirm there really isnt a way.
its been a long time but i recall when using this particle sim brushes, i think you only need to click like once and then let the sim run, rather than work with it like a brush (holding down and dragging) if you want streaks of water you can increase particle life span and just click once, wait until the particles die, and…
| Current Project | Epic Alice is a 3D third-person closed world platformer which pays homage to the 90s classic platformers like Spyro and Crash Bandicoot, but taking advantage of modern game engines. When the Duchess' treasure has been stolen by the Jabberwockies, it's up to Alice and the White Rabbit to recover the…
Just practicing with creating stone. Curious if this is working or not. I use dynamic trim to create edges, then detail them using clay buildup and malletfast. Once the edges look ok I use orb cracks along with the clay/mallet brushes along with flatten. I've yet to add general 'noise'.
Just fyi...the game is basically done except for the art. What I'm looking for is listed below...all I can really offer in return is credit for the images that you do. Since this is a 'for fun' project at the moment, it's open to as many artists that are interested and can work together enough for a consistent theme (i.e.…