So any recommendations or horror stories on any companies I should consider? I'm looking to spend about $1800 US, and it will pretty much be my second desktop (gaming performance) since I've run short of room for a true desktop. Thanks also, how does pentium M compare to Pentium 4? Like what would a 1.8 ghz pentium M be…
I've seen several different techniques for blending / overlaying normal map details in Photoshop and was wondering what technique most people are using. Some of the techniques I know of: 1) Set the top layer to "hard light" 2) Set the top layer to "overlay" and set the blue channel level info to "128" 3) Blend each of the…
When I open Quixel Suite it prompts me to update even straight after updating. I'm currently on 1.6 and trying to update to 1.8 but the software just wont do it. This isnt such a big problem, the biggest is that I cant actually use any of the programs. Whenever I click on an icon to boot ndo/ddo the program just stops…
Hey guys, I saw this kit for Modo, and I thought it worth a share. It got me way excited and hopefully it'll get some of y'all pumped too! https://www.youtube.com/watch?time_continue=145&v=8fgVZMQgxBI Heres the thread so you can folllow the guy's updates.…
What resolution are you using for your textures? Most game models use textures which are 1024x1024 or less. 2048 is rarely used, and 4096 even more rare. What hardware are you using? For example: Intel i5-2500 3.30GHz, 16 GB RAM, 128 GB SSD, NVIDIA GeForce GTX 260, Windows 8.1.
It really depends on your engine. You can encode the necessary bone matrix as quaternions which reduce it to just 2 registers for each bone (=128 bones max for SM2/3). The number of bone weights is independent of the number of constant registers. But it is a common assumption, that 4 influencing bones per vertex are enough…
Nice explaination :) I´m using this technique often to create my lowpolys because it saves me a lot of trouble with nasty gradients. I did my set for the september 2014 polycount challenge just with custom normals. No highpolys were hurt during the creation of this set.…
If you go to view > world properties and expand the defaultpostprocessing, you'll be able to mess with DOF there, i normally use these values as a base: Bloom scale: 05 - 1.2 DoF_Blur Kernal Size: 128 DoF_Falloff Exponent: 5 Dof_Focus Inner Rad: 25000 Scene saturation set to: 0.25 Gives the sky and fore/background a nice…
The Link button is seen with tutorials made with Suite 1.8 or earlier. Color ID assignment is now done inside of 3DO: SHIFT+C+LMB on a color opens the Smart Material browser to immediately assign a Smart Material to individual colors. C+LMB on a color assigns an existing Material, Smart Material, Color Layer, Group, or…
Hey wysiwyg! Is your model one mesh group or is it multiple? The reason I ask is that multiple mesh groups in 1.8 will only display on one part of the model, so you'll need to export the model again as a single group and reimport inside of 3DO. That should fix it. If not, do you mind uploading it so I can take a look at it…