Yeah this is exactly the sort of practice you're after at this point. Some tips: -When starting a gesture drawing make an action line. This is a single line that follows the flow of the subjects body and will give you a strong, immediate feel for the pose you're about to draw as well as a guide to follow. Take a look at…
Hey :) Just some things i've noticed which make the usage of the forum not as enjoyable as it could be: 1. Why is the Edit-Button hidden as ONLY entry in a sub-menu? That's not intuitive nor helpful. Why not just put "Edit" instead of the Gear-Icon? 2. GIF-Links are NOT previewed when looking at a post BUT - and this is…
It's been ages since I updated this. After Christmas I got around to finally finishing the instrument panels, which are barely visible in the last render. for the last few weeks I've been trying different techniques to quickly make messy/random hoses and wires. I got some nice workflows down, I think I'll share a video…
Greetings all, I am having an issue with Unity Collision meshes that I am hoping you can help me with. Before you ask, yes I searched the Unity forums and there is at least one person having a similar but not quite the same issue and it has not been solved: http://forum.unity3d.com/threads/138584-Collision-Help I am…
@ant1fact Yes, cage is not needed in this workflow. Strange. I've been exclusively baking with SP for 18 months and 'compute per-fragment' has never not been on by default. :) @Nerdicon3000 Here's a description of the workflow: - Low and high silhouette matching closely - single smoothing group(no UV/SG splits or cage…
As messed up as it sounds you could look at a lot of holocaust pictures, they don't need bodies to show what happened, and even if you made a characters who were dead depending on how far from the camera they are you could get away with something subpar at a distance to still add to the feel. Maybe some slumped bodies…
Leaving the layout aside for now, the headliner needs some drastic changes. Your logo font does not have any space at all, environment artist is kinda strange at the right, just put it below your name maybe. Your navigation is way too small Why is it underlined ? And then underlined again by the page indicator thats…
I agree, and disagree to an extent in either direction. Personally, I enjoy well done minimalistic wear on weapons. I appreciate a subtle but realistic texture more than one that's been beat to shit, like you've seen in 10000 games over the past 10 years. If your setting is Fallout 3. Sure. I get it. But even games like…
Hi all, A bit of a reintroduction... kinda. I used to be 'King of Daveness' for many, many years. I stopped dropping by Polycount after leaving the games industry after a couple of bad experiences and went to work in special effects. While I was a polycounter I did art for Unreal Tournament 04, Dungeons & Dragons online,…
JacqueChoi: I agree there needs to be more tonal variation within the diffuse. But there is no one right way to do it. As I kept in mind that this is a generic base. I was guessing there would be skin variations or sliders that would adhere to the persons personal taste. Here are some fantastic articles on the use of…