i just hope they stop blaming the consumer entirely and actually make laws that forces factorys etc to have the proper tools to purify the waste it generates either smoke , etc etc , also investment on greener energies like they invest in gas . Sure people doing their share sure helps , but it kinda demotivating when 100…
Just a quick heads up to say the Alchemy Alpha 003 release is up: http://al.chemy.org/download/ Thanks for all you suggestions. A lot of them have been taken into account with this release, namely: - Performance, this version is notably faster - Colour - User-assignable keyboard shortcuts - Toggling the toolbar on and off…
Follow these instructions:* Duplicate your two original meshes. * Take the duplicates, delete the skin modifiers. * Attach one to the other. * Apply a Skin Wrap. * Add both of the original meshes to the Skin Wrap mesh list * Change Deformation Engine to "Face" and turn the Falloff to .001 * Go to your Bind Pose. * Press…
Hey! I started working on this a few weeks ago, as I thought it would be an interesting project to do in order to get to know a large number of different 3D software. I started learning 3D modelling from scratch in May, so it seemed like a good challenge, and it certainly has been this far, quite the learning curve I have…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
but how? I'm currently redoing my low poly for this and I intended to make some noises in Substance Designer and put them on low poly without baking any information from high poly. Is it possible or will I get errors like because there is no information from high poly? Should I bake from high poly even if my model is like…
Maybe you could try make his face more edgy. When i look at gorrillaz their faces they are quite planar. The facial shape seems to be quite flat with quite a putruding jaw line. try Less shape on the nose, could be more of a box shape? Looking good so far though.…
It looks like the Inset tool is making it WAY TOO inserted. If you are completely sure the vertices are welded together, the size of your mesh may have something to do with. You can either resize it or change the values of the Inset tool manually. When you hit Inset, try setting the value to something like .001. Then, work…
Well there has been a reported polycount of 1 million for the cars in forza, but I have read different things, but they are definitely over 100k. Quote: "let’s just throw some numbers out there. All of Forza 4′s cars have a polygon count of over 1 million, a huge leap of Forza 3′s 400 000 polygon count."…