PETRO/BLOOD WiP_06 K recieved plenty of help from the guys in polycountsHangout. so redid the pants for the fourth time, much happier with this result, the folds make more sense,(still kind of crappy though lol) so their high polys are pretty much done now, just a few more touchups. The fur/beard on the lizard is just to…
Stop detailing the face and get all of the anatomy, form flow, and pose worked out. You're going to have to remesh that thing anyway. And its jaw is opening at a ridiculous angle. This is a lizard based dragon design, not a serpent based design, its mouth couldn't open that big without breaking its jaw. Block in the wings,…
I'm done I wish to redesign Kog'Maw with a more Dinosaur/Reptilian appearance. The main elements I wish to bring in are illustrated in the picture attached: 1 - T-Rex head/jawline 2 - A feathered Crest like many birds 3 - Feathered Elbows to highlight and exaggerate the arm movement 4 - A Plated Body similar to the default…
looks like he has pecs and a six pack on his back, might want to change that. in the ref you posted lizard man has thin hips, whereas you've given him a bit of an hourglass shape, narrowing the hips could be an improvement. with the feet theres a strange lump he has behind his metatarsals, its personal preference really…
thx for the feedback cholden and xenobond. xenobond: you don't think that i've improved at all?? granted, i haven't been producing quite as much cg in spite of a full time gig with ea mobile and freelance work, but i definitely feel stronger with modeling and rendering. check out my drum piece and lizard model. i'll post…
The NPCs in Witcher are a lot more varied and interesting compared to Skyrim, where they are basically card board cut outs. They are all stiff, very generic, look basically the same, lots of the same voice work and lines. And the character customization isn't great compared with most games. There's no variation in body…
I'm to busy killing lizards with dual knives and dinosaurs with bio guns... And having my way with sexy ladies, with the pedophile mans head on them. Then usually skip to my next dream of killing Justin Beiber with Sarah Silverman. The early morning dreams I have after those, when my brains like "you sticking for the after…
Thanks for the tips! I appreciate you taking the time to give me feedback! Silly me, because it wasn't human skin, I didn't even think about using a skin shader. :P Trying to get that lizard/dinosaur hide look just was not working with my specular and gloss adjustments, so hopefully the skin route will improve that aspect…
i want to make a lizard low poly with highpoly details, should i make the model in maya then take it to zbrush and sub divide it and export displacement map or should i take it to substance painter and bake the textures or should i do the model in zbrush retopolgize in maya and uv it . if i do that how can i use the uvs in…
I think (and this is just a guess based on what every other app calls it) projection texture painting works like mudbox or zbrush where you can take a texture and project/paint it onto the mesh. So lets say you have a few lizard scale tiles (soft under belly, mid range and rough back) and you want to cover parts of your…