Yea the shoulders/arms are further out than they should be (causes that wide space under both arm pits). In the front view the length from the knees to the foot seem shorter than the view from the side profile. You might need to scale the vertices (in the front view) under the knee in towards each other a bit. The vertices…
Thank god... I thought you had higher standards than that Blog design Several thoughts/complaints though. Everything is off center for me. The page was bigger than my resolution (1280x1024). So, I had to scroll over to see the site. Second, when viewing a collection, it was hard to see the symbol to return to the menu...…
No, this is just I think the 3/4 position that does not render the shadow of the short... But I can tell you that her ass is well at the back ^^ So...here are my wires and my side and front views. Pliz keep on answering, I take good notes. Notice that this is also of course my first work, don't hesitate to also tell what…
[ QUOTE ] Also is there a way to lock down the "yaw" on the perspective view when rotating the view? The horizon line keeps going on a slant, which makes me feel mildly seasick [/ QUOTE ] There is a way! not that I can remeber where the setting is haha. Although if you have modo you should give being able to rotate in…
[ QUOTE ] The army has experimented with that years ago, it's pointless because it only works from one viewing angle. [/ QUOTE ] No one says it will be perfect, but they could try using an idea like the holographic/prismatic cards were you can view the same image at slightly different viewing angles to give the apearance…
Adult: get your parents & permission to view. NC17 rating. Well time for the looking game to be made then, look over here, look over there, 5% increase in viewing clarity. I can see it now... Aye the thread got traction, people like animals more than i thought and simple games seem to be a win. (incoming flood of simple…
Hello again my dear Polycount! I'm pretty nooby noob in 3D modeling so I started to practice my skills and learn how to model simple objects. I use Blender and Photoshop. My goal is to study modeling and handpainting lowpoly props. So I will appreciate your feedback and support. Especially I need feedback for my meshes,…
Hey all, This is a project I have been working on and off for a few months. This is before I have dove into post processing and colour grading but I wanted to ask for any feedback you guys would have. I am a 3D artist with a few years experience working in games under my belt but I am always trying to improve my scenes.…
Daz, most of it looks great, but I hate to be the bearer of bad news. You aren't done. First, the two lower images are redlines on the provided shots. The lower two pockets need to be adhjusted slightly. They are tapered in such a way that they are slightly belled and bellowed, also the taper is such that the edges of the…
Ok probably easiest way to achieve likeness is to start from side view . Then you have to aline your reference and your model - can use some like "Frankfurt plane" for that . After that you can take proportions, angles and all features from reference .When you do that you can move to front view and do the same with widths…