I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
well i can tell you its super super suuuuuuper high right now for the amount of work and detail it has. its just the overall shape, you really need to just go way back and work on that. your guys is super blocky. its needs better flow, the penis area ( take that block off and sculpt something in there, doesnt need to be a…
Step 1: Pause the ambient music. Step 2: Play this instead - [ame] http://www.youtube.com/watch?v=tYxiT5VAlTk&feature=related[/ame] Step 3: You are now the Goddamn Batman.
Ok. So the next step is to start with the default material and make 1 change at a time, getting closer to your scene material step by step, to try to find exactly which setting causes the trouble.
oh, so you're a programmer? well fortunately for us there is an easy way to draw that is superior to all this rubbish! Step 1: g.drawLine(x1, y1, x2, y2) Step 2: Repeat Step 1
This is the first character for my game demo. It's the first time I model something for a video game (I come from VFX). Next step: UV unfolding, which is something I actually love to do. Sculpting, then textures and look dev. After this, let's see how it moves in Unreal.
Lotet said what I said, but said it better. "EDIT: also checked your step by step on your webpage, I think the second to last step, before the color grading is probably your best shot."
Hi! Looking at the screenshot, the low poly clips through the cage in that area, so I think you identified the source of the issue correctly. To solve, I would add some supporting geo around that steep edge and check how this affects the cage. Since you're using hard edges, you could theoretically add geometry just for the…