All, I am reviving an old project and wanted to learn how to A.) calculate the volume of a box mesh and then B.) determine how many grid spaces and the location of those grid spaces that volume occupies. For example, idealy the code would take a box and determine that it occupies a 3x3 space in the world then create a 3x3…
I was referring to the shading going to black/dark quite abruptly in some places, so it almost looks like a black outline rather than a surface relief. Might be something funky going on with the parallax as well, because the grey texture is not a height map, at least as far as I can tell. Did you use some kind of converter…
All of the examples use a lot of repeating objects. I wonder if the system relies on a lot of instancing to run at those speeds, so that the search algorithm he was talking about can compartmentalize its searches to the point cloud data of one object and its position in space relative to the viewer rather than searching…
I seem to have run into an issue where indirect lighting is not baking if I use World Space coordinates for my UV's. I want to do some prototyping in the FPS Template so I've setup a grid material, and would prefer to have the grid line up via world space UV's. Not getting any indirect lighting from lightmass both BSP's or…
Man. Love all the changes they announced at blizzcon. Love that necro is coming. But I`m still feeling a bit meh about it all. They dont seem to have anything substantial coming that will add replay value. Like, adding 2 zones is cool, but its still the same gameplay over and over. Nothing to really work towards,…
Do you want to crop the images and get rid of a few pixels? Or squash it down and resize them using something like Main Menu > Image > Image Size? The Crop Tool shouldn't resample unless you specify a height width or resolution, then I don't think it has any options for what sampling method to use. So if you're going to…
inded, thanks. Great links cant wait to check them out more.I did a test scene earlier, not this concept to make sure i understand how to use unreal units and set the grid is max right after googling what to set home grid and 9th spacing too. Its 8,16 if i remember right? I also agree with modeling mesh's and bringing em…
its not too bad, but right now I think your lack of complex/varied shapes is holding it back. everything is a cube/box. It looks like something a designer would snap together on a grid. A lot of the best environments work with modular pieces/grid snapping, but use interesting and complicated shapes to hide that fact.…
Hey there, I personally wouldnt scale the object in the UDK by much cause this can lead to lightmap issues. The way I have everything set up (this depends on your application) in maya is i have my grid set to 512 for the length, 128 for gridlines every and 4 subdivisions. And I know using my measurements that the player…