Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…
I have seen this van in many movies and games and always loved its design. Here is a high-poly subdivision textured model I made. https://youtu.be/PnFMxb-S7V0?si=XL903ZcbGBN87D4F
This doesn't look like a Y-up/Y-down problem so that makes sense. There are two possibilities here The most likely is that photoshop has fucked your maps up (extrapolated from the psd extension). Rule 1 : never put anything through photoshop unless you have gone through your color settings and told it not to destroy…
Hey everyone! I'm working on a project that requires me to rig a character for pretty much the first time. So this may or may not be a beginner/noob question :s . I'm currently at the end of the skinning phase of things and am running into a few problems. My main issue right now is fixing some unsightly folding of typology…
So I have dabbled with Zbrush a few time over the years, but finally decided to make the jump from Mudbox to Zbrush. Got a bunch of stuff to learn yet. Anyway so at the moment I am trying to customize Zbrush to my personal preference. I have done changes to the UI so they make more sense to my Maya/Mudbox experience. Now…
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
Welcome to Polycount! It’s ok to include Steam links, and any other store too. As long as it’s not spammy we’re ok with it. To embed YouTube, see: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks