Utilitarian but here is a power breakout box for my scanning rig, printed in PETG on Prusa I3 MK3s, 114mm x 70mm x 40mm without flange. More info on the project in this thread https://polycount.com/discussion/167507/alexs-texture-scans
I use Maya 2015 on a macbook pro and it works no problem. I use it in Mac OS-X fine (but know that there is no direct-x, so the swanky Maya directx stuff doesn't work). You can always dual boot to windows too.
too tired to go on about shadows problems but your normal maps... try multiplying by X,X,1 in the material and be aware that they do flatten a little when lighting is baked anyway. They are never as nice when baked versus dynamic light source
my tip is to focus on 1 line at a time. go through it one at a time. rotate x, then rotate y, then rotate z, then translate x, translate y, translate z. If you try and do it all at once, you`ll be super overwhelmed.
It can go up to 8k x 4k, but that resolution needs too much memory and patience to export from SD, so I just exported it as 4k x 2k And here are the SD and ue4 graphs respectively (too unorganized, I know)
Here's the formula: METERS X PIXEL PER METER divided by TEXTURE RESOLUTION = TILING VALUE So, for example let's say you have a 2m2 wall and a 512 texture: 2 X 1024 / 512 = 4
Piano Solo From X-Japan - Art of Life (live) [ame=" https://www.youtube.com/watch?v=54GCfWSmg2Y"]X-Japan - Art of Life (1993-12-31) Live HD Part 3 - YouTube[/ame]
Shift + Delete not as much... the X, Y, X collapse buttons on the other hand... when only working on one viewport, and then switching to another and sees that half the model is collapsed in one axle. Gotta love autobak files.
I'm seeing no difference between that fairly long and complex procedure and just taking the blue channel, inverting it and auto levels. You're basically acting as if there's lights on the X+, X-, Y+ and Y- axes and adding them up.
If the project you were working from originally was a SUITE 1.X project, you may also need to use the converter (located in the DDO menu) to turn it into a SUITE 2.X project before it can be reimported.