http://www.artlebedev.com/ Let the count down begin. I can't wait, I've wanted one ever since they first released the concepts. What a name too, "Optimus Maximus Keyboard" heh. But the price tag is a bit of a downer....
Does anyone have any decent resources for managing edges (edge loops) while adding detail and tieing objects together? Where is it appropriate and how would you go about collapsing multiple edges into a singular edge (generally causes triangles)? Should you hide those triangles in crevases? Or should you be looking to…
I'm doing an armor set for Naga Siren! Here's a concept: This started as a simple weapon concept/creation. Once it was done, I decided to do a whole set.
This month I have been developing the main bulk of my scene. For the architecture and the fixtures I decided to use a RGBA / Blend mask workflow, I find it’s a better for texturing assets in situ, such as adding dirt and dust around fixtures this therefore makes it feel more grounded. I previously wrote an article about it…
Hi there, I'm the GFX Team Lead from Dynacor Learning based in Edmonton Alberta. We're looking for a full-time Maya Animator (remote accepted as long as you reside in Canada) who will be responsible for animating people (range of motions and lip-sync), heavy machinery, props, etc. We'd also prefer to have someone who…
Hi Polycount, I’m a freelance 3D artist specialized in high detail automotive modeling based on official blueprints and real-world references. Also i have an obsessive eye for detail, which will bring the render to another levels. I focus on creating clean, production-ready vehicle models suitable for: • Cinematics •…
Hello everyone, This time, i wanna try an illustration of Quinn. This might be the last one I work on. So far, I’ve enjoyed the journey very much. Cheers
awesome work, keep it coming. I can't believe your professor told you that, but I have been told similar things... keep pushing and don't let their bs bring you down.