Updates Pt 3.... Much of Mokoto’s gear has been assembled with another set of Kit named, specOps. This is a custom kit of mine comprised of all the spec Ops gear I made over the course of Breach and Clear, and Breach and Clear Deadline development. Allot of it is molle based and was modeled to spec in MODO originally. But…
I just tried to replicate your video and these are my thoughts: 1) 0:00-0:10 - viewport performance is fine for me (obviously you have v-sync on) 2) 0:10-0:30 - extrude tool - OK, this is weird, but I think I can explain the second half. Why using the extrude tool's handles would have poor fps is a mystery, because doing…
In the case of Creation Club, i think the prices are too high and they either don't understand the value of mods to the average consumer, or are trying to initially capture the money from those who have a lot of it, then will reduce the price later. I think this isn't the time to try and do that. I mean, the market they…
1. Create a dedicated forum directly on the Marmoset website. Why something like this does not exist already is beyond me. When people have a problem or question related to Marmoset Toolbag, they need to find a solution, and they might need it rather quickly. I am active in the Substance Painter community on the…
I would just advise to compare your portfolio to the portfolios of those who will judge your work at the studios you will want to apply at. I'll be forward to say your work has potential in a good direction. But your work seems to be coming from a place of uncertainty. It's easy for me when I review portfolios of character…
Lightroom helped me get better at the TECHNICAL side of photography by understanding why some photos worked beter than others TECHNICALLY. Lightroom has a lovely analyser feature that allows you to filter your shots by camera settings as well as other filters such as star ratings. I can look at my early poor roller derby…
Thanks again to all those who commented. Yeah I've heard a lot of people mention 3D printed figures, a tactics/turn based RPG game, and a LOT of requests for papercraft stuff. I'm still kinda debating whether I should just give out the models. People might see all my ugly little mistakes, lol! And I might just be worrying…
Hmmkay i don't know what you guys think of this but here goes. Regarding gloss ... Don't you think it's enough to have it fixed at a 'good enough' value/tightness for the whole game? And, when really needed, just as an editable value in the shaders. I understand that in order to describe a wide array of materials one wants…
@Stinger88: for sure! Dustforce is a great game idea. thanks for the comment! @ScudzAlmighty: Thanks hombre! glad you dig! :D Hey Everyone! so We got our game accepted and it's coming out on July 26th! we've been dev-blogging every week here and started up a facebook page for liking here come watch our cool trailer!…
Don't hate me matty but I cannot remember you from the forums. I still like wings because it does some really sweet dissolve work allowing me to quickly model things out. It is powerful and has it's place. Keep in mind spring doesn't use rigging, it is just hierarchical objects so we can easily do wings just fine. I am…