Thank mate! I wanted to test two workflow on these props, the handbag i tried the workflow that was inspired by Alec Moody. I did a base mesh on all pieces with even polygons with gave a nice Highpoly to sculpt on in Zbrush. This made it fast and easy to make a lowpoly with the base mesh i did, and with some sculpting in…
Another test using DDO, i forgot to tell you that above pictures are textured in Mari, so...i think i`ll go with a combination of ddo and Mari, DDo for fast scratches and Mari to break up the ddo "look". Thanks,
[vv]119776130[/vv] Woohoow! Finished our second year group project recently. ..Which means time for some breakdowns! I sculpted the character in Zbrush and retopologized it in 3DCoat. I prefer 3DCoat over every other piece of retopo software Ive tried. Its simple and does what it needs to do. No bullshit about not being…
I was just looking at the replay of ocarina of time, and i think there needs to be more recognition to what nintendo has done with innovation. I mean mario 3, to mario world to mario 64 all revolutionized the way we play and see video games. Companies still use some of the elements from those games. So that is an option.…
Looking for x2 3D Artists for the game Freedom is Piracy The Game Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game where you, a former Marine soldier, join a pirate crew to build a new city through piracy and face the Marine to survive. Devlog presentation on YouTube:…
[EDIT]: New steam store releases Modo indie & Mari indie Modo indie on Steam: http://store.steampowered.com/app/321540/ http://www.thefoundry.co.uk/about-us/news-awards/modo-mari-48-hr-sale/ Mari is gonna be on sale too but still gonna cost over a grand for a new license. Plug ins and training vids just 20% off though.
Usually you model a Highpoly first in Zbrush/Max/maya/modo/blender and then create a lowpoly and UV it. How you make the lowpoly is not important, just make sure that it matches the HP as closely as possible while retaining a sane polygon budget (or more accurate, vertices budget). You don't need to UV your Highpoly,…
"The UV´s have much more padding now, but it still has shown the same issues (second image)" Hello, Your problem is related to UVs, but not to padding. And it's not even a problem with the UVs themselves ; you are witnessing (and currently misinterpreting) a rendering error and attibuting it to your normalmap or your UVs…
Actually the metal parts are "ceramite" which is a mix out of metal and ceramics (don't look at me, I didn't make that up!) that forms a super hard shell for these battle-suits; that's also why there are no really hard edges and strong/er lights/shades on it - it's not intended to be very reflective as it's pretty much…
Hey all, we're hiring for a few positions here @ Threewave for some up-coming projects. The company is located in Vancouver, BC. Canada. The company is dealing with the biggest names in our industry right now and are looking for some prime talent. Here's the positions we're looking for: Software Engineer Successful…