Autodesk decided to change the Mudbox feedback to a new page. https://forums.autodesk.com/t5/mudbox-ideas/idb-p/969 Some of the old ideas are back but the votes are not, so I urge All mudbox box users to check this out and for for their most wanted feature.
Thinking Horror Lovecraft style meets Tim Burton....maybe throw some Hell-boy in the mix...general idea. I love horror so the creepier the better. Anyone play magic maybe some Eldrazi style tendrils. IDK we shall see.
Hooray! Murloc is rigged! and gave it the "idle" pose just for a test :smile: Did the rigging and skinning in 3ds Max. I am going to play around with the rig for a while to try some animations and poses.
I made a feature request for 3dsmax of a build in clone modifier here: https://forums.autodesk.com/t5/3ds-max-ideas/build-in-object-clone-array-modifier-that-works-with-vertex/idi-p/7465757
Alright so I keep getting comments on fixing the anatomy a little bit, but idk how to tackle the body. If anyone can do a paint over for me using these images for me that would be great.
Dropped the redness, maybe still too red?..idk looks a bit sickly at the moment.. Armor material is just a quick bash in ddo atm. Trying to get the skin and fur shells looking nice.
Wow so easy i love it, thanks for helping the unemployed. :) The beauty of a basic site idk what to say i am in awe really, best site ever! :) Also a huge time saver.
Really nice mat and details, something came to me idk if anyone mentioned it but maybe a shiny part at the ends of the arm rest to become eyes? at the swirl tip ends of the arm rest near the mouth.
Created some quick animations to get the adventurer running around in game. Idle, walk, run and fall loops to get started. Here is what she is looking like in game: https://youtu.be/vpss3PueU_U