I recently graduated from Think Tank Training Center and I'm currently in search of my first job in the industry. Hope you like it Website/Reel: http://ernestocg.com/ Youtube: http://www.youtube.com/watch?v=eSouHyFe4G4&feature=player_embedded#at=11
Senior Lecturer in Animation UH8 - £37,394 - £47,328 per annum, depending on skills and experience https://www.jobs.herts.ac.uk/pls/corehrrecruit/erq_search_version_4.start_search_with_params?p_company=11&p_internal_external=E&p_display_in_irish=N&p_competition_type=AC&p_force_type=E
From the email I got from Corel: "Savings expire April 22, 2013 at midnight EDT" They offer this deal a few times a year (maybe twice?). Last time Painter was this price was 2012's "Cyber Monday" sale 11/24 through 11/29. They also offer Painter a couple of times a year at $229 new, $129 upgrade. Their usual sale pricing…
ZD: any polygonal model or sculpt can be converted into point cloud, so creating it isn't really an issue; as for working with it, yes, I think it would require a new toolsettraditional rigging and animation programs certainly won't work on my computer if I tried to animate something of unscaling billion-poly density.…
tried that with Maya 09 and 11, it caused some issues when 09 was eventually uninstalled (11 wouldn't even be recognised among the list of programs on the computer due to both being called Maya.exe (or something)). Then you have to re-install 2011 or you have to import all scenes from then on (no double-clicking the mb…
After recruiting programmers We realised We need more Artists. The game places the player in control of a dungeon and he must use his workers to dig out and build a dungeon while attracting creatures who will train, feed and sleep in the players dungeon. The Creatures will then fight for the player against other players…
There is a curve profile option in blender 2.91 that helps a bit with ornaments, although it can't do the ornaments from your picture, it might help in some cases. http://www.cgchannel.com/wp-content/uploads/2020/11/201126_Blender291_BevelCurve.webm?_=4
Allen McKay has some good tutorials on using PFlow in Max. They're a few years old but they hold up really well and teach you the basics. http://vfxsolution.com/allanmckay/2009/11/legacy-fx-tutorials/
As Oniram mentioned, there is an issue with 'SceneCaptureCubeMapActors' in DirectX 11, as they don't render to texture properly. Depending on what you are wanting to use the Cube Map for, you might want to try Image Based Reflections which are supposedly more efficient.
Today I got around to gather information and reference picks so that I could sculpt a male chest. Also I did some more 2d anatomy and figure practices. Day 11: Zbrush: 2d Studies: