Just tried it, and the Spline IK is a very good addition. Note that the important part in step 5 is to replace the XYZ position sub-controller with a path contraint (or use a list controller like seen in the image). He probably started to write that, but then jumped ahead to the bezier float. Or maybe that used to be the…
Been a hot little minute since I posted on here, but I'm back in the swing of 3D things for my final year of game art studies :smile: One of my resolutions for the year is to actually start maintaining personal projects alongside university work, which I arguably should have started doing sooner, though my confidence at…
I just picked up the model pack to take a look at it. The OBJ file you'll be importing into blender won't have a bone structure set up, so you'll need to follow a rigging tutorial to be able to animate the characters. For rigging and animating, I'd recommend this tutorial:…
Hi! @fairlyBread nice progress on the texturing :+1: Imo totally fine to continue working on it after the deadline, hope you get around to finish it. It was a pleasure working on the challenge alongside you, until next time :) That bake issue is curious :-B Could try if triangulating that area fixes anything (if you…
Updated the body mesh a little more and started on detailing it - mainly around the hands as they'll be the most visible bit. Mostly just wanted the shapes for simming clothing. I did also check this body in UE5 and it seems to work fine in the Metahuman Creator as a 'template'. Tried my best to make a marvelous designer…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…
Hehe Story Time : the undo thing really is an interesting case because it highlights the typical disconnect between engineers and users, and the inertia that ensues. I don't know if it is still the case in the most recent revisions of PS but for the longest time, stepping back after painting a stroke placed on a new layer…
I would suggest trying a high contrast background that's easy to color pick and serves as a quick mask. The white you have in this photo seems like it'll cause you problems, instead use a bright magenta or something similar. Check your local arts and craft store for large sheets of paper to serve as a nice backdrop.…
Hey SanderDL! I will immediately take that advice and redo the UV's stitching together all the steps, then repost the results. Btw, this is not a contiguous mesh - The middle steps are a single object, as well as the side parts. I just combined them into one mesh, and imported. Do I need to close this mesh (Backside as…