Working on the Temple of the Sun from Indiana Jones and the Last Crusade for the competition over at game-artist.net with a friend. We're getting into it a bit late, but hopefully we'll be able to pull it off.. :) Images of how its looking so far: There are a number of problems at the moment, but any crits / comments are…
I was curious to know how people here handle skin in UDK. I tried out the SSS feature of the DX11 renderer, and frankly I thought it looked like a pathetic excuse for SSS. That plus the DX11 renderer gives me tons of issues. Anyway, here is what I'm working on at the moment. I'm interested to know how it looks so far. It…
a small update from me: just wanted to share that i am moving back to arizona this october to be near my family and home state. i was hired on at cheyenne mountain as a 3d artist and will be contributing to the upcoming stargate mmo. i really enjoyed my time at iron lore and hold the studio in the highest of regards; they…
Hi all, Last weekend I tried out some different texture acquisition processes with the intent of creating more realistic looking models, especially thin objects. It needs refining but here are some initial results I'm encouraged by: https://www.artstation.com/artwork/XB12kD https://youtu.be/wOX9k1ZhojQ
I don't know. Is there any better solution to an online repository for media? SVN seems kind of bloated for this stuff. I was thinking Git but the whole inheritance thing makes it worse. I'm asking for others' experience here.
We're currently looking for Modelers/Environmental Artists that will help us create high quality models that align to the overall vision of the game. Our team is built from people who are passionate about the gaming industry - this isn't just a hobby for us, it's a lifestyle. If you're serious about working on this cool…
UE4 - 3D Generalist Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our training simulations. Replicating real world experiences and creative simulation design, resulting in cost effective custom training and education solutions. Using Unreal Engine…
Lead Animator Double
Fine Productions is currently looking for a highly experiencedLead Animator for
its San Francisco development studio. The primary job responsibilities include the creation of in-game animations
and cinematics that convey charm and personality as well as managing a team of
animators. The ideal candidate…