Hey Adam, just wanted to swing by and say it's looking good! Your stone floor/walkway looks too clean, unless if the monks living here are like super cleaning machines. Decals like PixelMasher said, that will help break it up nicely and add some dirt to it. A nice detail you could possibly add is some blossoms on the…
Love Tiger's idea of the glowing stars and stuff. That'd be real easy with just emissive decals but perhaps tricky to find the right content to decal. And about the strange shadows, do you use lightmaps? If not, that's definitely the problem with this weird lighting: If you aren't using lightmaps then the engine is…
A-Train, in UnrealEngine3 polygons with any type of alpha can have normals, specs etc along with shadows. Make sure u have the shader set to Translucent (if u want to have smooth alpha) and that your alpha channel (or image mask) is plugged into opacity slot. Also if u will ever do projected decals and will have issues…
pop some under-lighting on that sucker (the jesus pod)- right now it just seems to have a harsh white light on it and it flattens it quite a bit. put a harsh orange light being projected from the base (al-a the scary flashlight technique) and a nice subtle blue bounce light from the foreground to fill out the darks should…
Women are objectified in game art for sure, however, I just see this as more of an issue of serial complaining. Most of the people who complain about this are people that aren't personally offended, but instead find the need to complain on behalf of somebody else. You see this happen all the time in the news in the U.S.…
Another reason to try out Maya LT is the "Shader FX" materials, which can be exported straight to the game engine * (or so it claims). I don't think this same shader is available in regular Maya, though it does have node-based shaders to be used with the DX11 preview. *I do seem to recall that XSI had this feature, too. Or…
✨Honestly, seeing people use Smart Viewer Pro in their workflow is amazing. Thanks for the support! Just a quick heads-up: 🚀the 50% off deal is gone in 4 days, so don't wait too long if you're interested.
Hi! What kind of large assets, organic or hard-surface? If I remember correctly, in Unreal tangent basis gets generated only for UV0, which make blending normal maps based on 2 UV sets not applicable by default (search for something like "ue normal map on uv1" and you will find some threads and workarounds). Or just make…
This package is intented for easy and fast construction of various sci fi corridors. Features: Deferred decals - mesh-based non-projected decals create all the detail. This workflow allows you to greatly reduce the number of texture maps and achieve an excellent level of detail. Face weighted Normals - get the smoothest…
@jgarrison I like the mood you got going there! I agree with Fabi_G to accentuate the swing and I would even add that it could be nice to accentuate the child's drawing on the floor a bit more, as they get a bit lost in the ground roughness now (maybe by giving the decal some roughness different than that of the floor, or…