Hello darkness my old friend..I mean Unreal. Glad 4.21 has this shadow filter to get rid of shadow acne finally after all these years, now I wonder if light bake seams are resolved on basic settings or still setting it all too high gets you smooth results. Today I kind of wasted looking into Unreal docs, youtube for stuff…
Hi @Genomo , @alekseypindrus and anybody else that would like to use of the script in Maya 2022. Sorry for the delay, I now created a quick-fix Python 3 version of the script optimistically without having Maya 2022 on my machine. If the issues are as simple as I anticipate, this version should again work in Maya 2022 and…
I have actually found this addon to be quite useful for the viewport's OpenGL lights, because Blender's default is kinda awful. And you can edit presets, and create and save your custom lights: You can get it from here: http://blenderaddonlist.blogspot.fi/2014/08/addon-opengl-lights.html I'm not sure is this something…
ya i looked up the mel code for that function, and will write myself a py version tomorrow morning when i get back to this. im actully haveing a similar problem again, with FBXExport, there seems to be no python way expect mel.eval to get to it, and it's is supplied by a mll modual not a mel file so i cant just re-write…
https://youtu.be/2nFzlEA4LEA This tutorial focuses on taking a dirty mesh from Blender into Zbrush and Keyshot. I created this mesh with a lot of boolean operations via a script by MasterXeon1001 called Hardops. This script is very useful in quickly chopping up your mesh. The problem is the geo can be really dirty and…
AFAIK Deep Paint 3D is also not being developed further, at least that's been the company line for the last 2 or 3 years. It's too bad, they had some nice ideas at one point for reworking the whole program. Body Paint 3D however is in active development. Zbrush too. I personally like BPs ui, nicely customizable. A bit…
Still young in this industry (1.5 years in triple A, 2.5 years overall) for me. Overall I love it. I like learning new things and being challenged, there's pretty much no shortage of either in this industry. I think it's a very very specific kind of job, you either like it or not. But if you do, you really do. Relating to…
It's been a while since I've posed (About half a year) But I've been working on a small assortment of models. I'll post what I've been working on in this Thread. After I completed work on my Space Ship Combat game. I decided to dedicate some time every week to improve my 3D modeling skills. My program of choice was Blender…
You need to use the wireparameters to take 50% of the X axis, but since you are using biped you need to use Expose Transform nodes. Yes, it's a pain. ET nodes basically query the bone and report back on what it's doing. So, you can't access rotations directly, you need to set up an etn for everything you want to look at.…
It is probably the bind pose. You should delete it, and rebuild it then when you import into unreal have it "update the skeletal reference". In Maya, open the outliner, Display > turn off display DAG objects only. Then search for *bind* and delete all of the bind poses. Make sure to include the * windcards when searching…