Hi! Looks as intended to me. The values of the border pixel where the UVs end get repeated outwards (edge padding) to reduce visible seams when the texture is displayed at a lower resolution (mip map). I suppose by banding you mean the stepping in the padded pixels? That's probably due to the UV borders not being aligned…
Hi everyone! Lately I've seen quite a lot of modular stuff being posted and it looks like it's been discussed quite a lot, but mainly FPS stuff. Almost nothing on side scrollers, though they are emerging more and more now. Me and a friend of mine are working on an indy 3d side-scroller and can't figure out how to do…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We got our start in the PC, Super Nintendo and Genesis era of gaming, rode the educational…
Robot Dev: After feedback, the design was altered away from brutalism and more towards industrialism. Keeping the quadroped design. Included some exploration of the mechanical components as we intend to have the robot be destructible in game Credits: Alex Adegbite
https://www.youtube.com/watch?v=2yiZlEDReVg Hey guys!!! As I had commented earlier, I will be posting here on YouTube some game prototypes I have created, various game ideas, which I am still deciding which of these prototypes to turn into a complete game. This first prototype here was an idea I had some time ago when I…
I would say, if you think its easy then its not the industry for you. I would also argue most game developers dont do it for massive paychecks or stress free environment, but rather because its where their passion is. Depending on where you work, the turn over can be considered common. Its not exactly the most secure…
Interesting, and though provoking video; I think it takes a certain type of person to be able to pass up any social event with real friends to spend time with online friends running raids or beating bosses. I for one, will gladly without hesitation, drop any game I'm playing at any point in time to hang out with friends.…
I wrote my dissertation about narrative in video games n shit like this and its really interesting - derail; while i see nintendos point of view it really pisses me off to the extent that they back that their model of casual games is the future market. As a medium, games has so much more potential when it comes to…
Hay people @mradamw: hahaha thanks man :) . It was a cool idea adding the windshield wiper. I alwayse intend to add some smudge marks where he tried to clean the glass but it turns out I don't have enough rez :( . However I do like the wipers. @BadGeometry: :) :) :) . I dig your pose. The whole thing turned out awesome.…
s a 3D Game Environment Artist you will work on modeling, texturing and lighting level environments and assets. Qualifications: Extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must) Highly proficient in modeling 3D environments and objects, using both hi-poly and low-poly…