Jarm, Thanks for the C&C, I figured less is more. I still have a ton of work to go. Glad you like the basic composition though. I am not to familiar with apply vertex blending to landscape layers. It is something I would have to look into, I know a ton about vertex blending shaders themselves. To be honest this is my first…
So I'm finally taking time to write some feedback! @mine : Really nice work on the sci-fi panel! The only thing I can think of is that I would like a more plastic look / less roughness / more gloss. Your Mars Surface looks really neat as well, the only thing I'm missing are some nuance variations in the sand and damaged on…
Hi again, I have worked on some more textures, my Korean village project is on hold while I wait for my desktop computer to get to my new place :smile: So back to the good ol' textures! These two rocks are going to be added to both my Gumroad and Unreal Marketplace sets pretty soon. Furthermore, I'm working on a seamless…
Man, I'll have to read that when I'm not so sleepy to fully understand that gibberish. After skimming through it for a bit though, it seems to be a bunch of if then statements that could be interpreted in different ways. Keeping it simple for myself: Rock thrower was hired by the glazier: Free rock, minus $1 for…
I'm building a terrain for an upcoming mobile game from our studio (Threye). So this thread would be about me finding a way around to do certain things inside Grome. To start with, I plan to add in some features like Train Tunnels and rock arches in my terrain. Doing these things in a 3d package externally is a fail safe…
Week Fourteen Day 1- I watched some tutorials on different mapping and found one that’s simple to learn. I want the moss to appear on the rock’s top surface. Create Snow Effect On Objects - Unreal Engine 5.1 https://www.youtube.com/watch?v=SJdl7XUTI2M&list=PLbX7ESNWG72rEPdM8QaQVG8TIKC6LvVj5&index=12 Now I have three…
Hey all, my name is Cam and I'm trying to make an environment piece every 2 weeks that would be considered game ready. I've been trying to meet deadlines along the way to simulate an actual studio environment, so I when I get a job within the games industry I'm not blindsided by the pace. I'm seeking critique as I go so I…
Hey Shaun Slade, good to see you're exploring your theme a little more. I think for establishing the mood and colors of the area your first ultra zoomed out shot works great, though if the idea is to give it to Epic to use I think it should be much more defined into what things are. I suppose it's the kind of nature to…
First of all thanks for the comments :) @Deforges: I sculped the terrain by hand since it is not too complicated. Terrain textures were done in world machine and substance designer. the rocks were done in 3dsmax and zbrush. I baked down a unique normalmap for the large rocks and used tileable rock textures for close up…