Ladies and Gentlemen, My name is Liam Bowles, I am CEO of Enigmatic Studios. We're a startup working with more than 20 people on our first title for PC and PS4. Our goal is to provide people lacking in experience a project they can credit to find a job in industry, either with us or another studio. We are seeking 3D…
Hello Everyone! We have just released a brand new tutorial course on how to create a post-apocalyptic game environment from start to finish! Learn
how a professional environment artist works when creating environments for
games. You’ll learn techniques like Modular
Modeling, Procedural
Texturing, Unique
Texturing,…
Hi! I started sculpting in ZBrush 6 days ago, this is what I did. Thought i might as well post it here for fun :) with the help of Arrimus3d/Edgecgi on youtube. Towards the end i just wanted to get the model done so i could learn new things. This is showing in for example the toe placements :P I have a question also, is…
Hey, thanks a lot for taking the time to reply, I really appreciate it. Getting feedback like this actually means a lot to me, especially because I’m working on this project in the evenings after long workdays (I run my own business), so staying motivated can be tough sometimes. Even just one solid reply like yours really…
Hey everyone! First post here on polycount!! Just thought Id start showing my work to people out there in the big wide world haha. My name is Nick and I am currently studying 3D game art and design at AIE in Meblourne, Australia. Im in my final year at the moment and thought i would take this time to upload some renders of…
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
cheers guys, i was thinking that i should redo the hairline, it does look pretty lame. I did use ref for the anatomy, but i have a bad habit of changing the geometry afterwards to suit what i think will look better! I think part of the problem for my skin tone was that i didn't start with a deep enough colour, and then…
Hey all, First time poster on Polycount, I'm a programmer/technical artist and recently have started branching into learning character art for use in my own games. Below are some in-engine (UE4) renders of a character I've been working on for a while. Tools I used are zBrush, Blender, Quixel Suite and xNormal. Inspirations…
Would've been nice if you'd finished CHAPPIE your initial project that didn't really get past reference gathering, I mean what happened? rather than continue to push stuff out the door like a conveyor belt. Note - a bit nitpicky I guess but an important OHS plant requirement nonetheless due to practical experience…
Here is my Current WIP of the Hylian Shield from Link to the past, this is just a super quick material pass at this point just to see how things look, I am planning on going back and decreasing some of those cuts i have in the normal map, looking for any feedback =) . Will post updated texture passes.