Hi guys, I've just updated my website and I'm looking to get some feedback about my site, more specifically about the work itself rather than the site, but the site too, anything I can do to improve it would be good. With regards to the work, could you let me know what you think is my best piece and what you think is my…
Hey everyone, I've just released the first trailer for my game Let Them Come. I'd love to hear your thoughts on anything regarding the game! New Website: http://www.let-them.com/ Watch on Youtube: [ame] https://www.youtube.com/watch?v=jV1GAf9V37Y[/ame] Thanks, Klemen
I agree, something for his chest could be nice. Maybe a heavy necklace? Probably something made of silver or stone to keep within his color scheme. ( I dunno if there's a specific mythology you want him to fit into, if so find something there, otherwise I think a nice stylized skull would fit nicely) It'd be nice to see…
First off: Cool scene to work on.. DA + Awakenings were great! It's very early work but I'll list everything that comes to mind right now, some of these you will probably have seen yourself already. -If you're going to make static flags then model in a slight bend or crookedness because perfectly flat banners look too…
"modelled and textured within 3 hours." This is not a good thing on your portfolio, man, especially when it doesn't look like you took longer than this. I'm going to be a bit brief but * Cut the zoom from the thumbnails. It's distracting and kind of annoying. * Remove the "young, aspiring" from your title. It comes off…
I've been working on this scene for a few months, had a month of mentorship with Mak Malovic a month ago, and finished a month with Josh Rife just today. Starting to get pretty close to the polishing stage, definitely need some texture refinements all over the place and some more clutter objects. Anyone have good tips for…
Cool, you're making a girl next! Looking forward to it. :) So far, the face feels a little bit flat. I would expect the nostrils to sit a bit further back, and the lips to curve around the barrel of the teeth more. I also think you could work on the subtle overlapping masses of the lips. In particular, the lip corners seem…
Hi everyone! This is my first time posting :D Some time ago I tried to replicate Riot's style of doing Splash Arts, here's the result! The character is Lin Fei from Brawlhalla
I think i just realized your plan for those "rivets" on the grip/frame, Do you anticipate baking those floating cylinders straight down to that curved surface? If so, You will have some major skewing, and likely end up baking the side of one those cylinders down to the LP. because the face angle of the LP at those points…
Hey guys, haven't posted here in ages, but getting back into this life. Working on a modular room kit for a game project that's trudging along. I would love any crits or suggestions on what I can improve on. I am creating this three-way join piece and wanted to know how the topo looks or how I could improve.. not sure if I…