Appreciate the replies. I think maybe what I'm missing is the jaw muscles. I also think the start of the neck (erm, body?) is too far away from the end of the mouth, looking at refs the mouth almost hinges right at that point. The piece itself is much more square than this however. He also seems to be a bit lumpy at the…
Hi! I just started to learn UDK and after watching a looooooot of tutorial videos i started to build my own level. Well I crashed in to a wall pretty fast :( Problem: I try to build a fluorescent light (or spotlight, same problem with that) in the corner where ceiling and wall meets. I have a lowered middle part of the…
You mostly want the outlines combined with the texture, not flat cell shading / a stepped gradient. The simplest way to do it would just be an outline in Photoshop to be honest, you'd have to add internal lines were needed, though. If you want a rendering solution without having to do any post work, the easiest way should…
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(WONDERTOWN by DongLongDong) Saying bye to warm weather with a summer themed project to end off the year :D this one focused a lot on texturing work + playing with material nodes in Unreal until I got something that looked cartoony and bright without sacrificing my normal maps on the van
Note that real life bone placement isn't always the best way to place joints. If you placed the end of the clavicle where the real clavicle ends (top of the shoulder, connected to the shoulder blade). It will give you some horrible deformation. If anything you want to probably error toward the arm pit and route the…
Dude, your Outliner was horrific :-) I dunno how you work like that. I ended up having to combine the model for various reasons, but If you clean the file and get it organized, you shouldn't have to do that. Anyway, one directional raytracing light set to 1.5 intensity ( perhaps a little hot ) with a reddish hue, a sky…
@Japhir: glad u like the sword. There's something i'm planning on settling on. @Gauss: thank you Gauss. It makes sense... that's possibly the reason why i hadn't thought of this stuff yet... now as per ur suggestions, the current sketch might actually be too neat, and unexpressive of "pirate," but i'll fix that stuff up…
Forgot to update on here for a whole month oops xP Most of my attention on the environment side of things has been diverted to the street level until this point. Here's what I've managed to get it to so far: Right now everything is still super rough, and my current focus is bringing as many assets as possible to the "base…
Hello! I have tried to use custom attributes for tools that I want to make but I get a undefined function or class when I open the scene that has a object with my custom attributes. Usually I add all the function by hand inside the custom attributes but I started to learn about FileIn() that seem really usefull to me.…