Im completely stuck. I am not able to use zbrush currently. It was working fine and now it just started doing this. I am able to open zbrush and I can load something from the lightbox menu and everything is fine. All buttons are white and active. The SECOND I pan the camera or try to load a subtool or do anything, all of…
Normally, I would be all over the idea of using the gameplay in order to enhance the storytelling. ICO has proven that gameplay mechanics can, not only reinforce, but actually create the storyline. However, when I hear about this idea being implemented in such mainstream title as COD, I can't help but think "meh". For a…
Yeah @Eric Chadwick it seems to be a white on white issue, which does look pretty cool tbh. I've run into all sorts of really bad to really neat stuff this month playing around wayyy too much with shaders, cause idk wtf i am doing but its been working out, i probably should eventually read up on all the sites explaining…
The official "Making Of" video for the Bernese Alps has been released, so I can finally post this up here... I mostly did art optimization and PVS editing on this track, although I did some terrain, vegetation and signage work as well. This track was mainly Andrew Frink and Matthew Turner's baby under the distant watchful…
I also recall this ad on UK TV. It was just some dude reloading and shooting at a tank. Looks kinda lame even for pre-rendered stuff, his hand was all mangled and badly animated when reloading.
Its not necessary, but does let you scale your meshes for extra variation. By all means try out what you're thinking - the best result for your purposes might be a combination of approaches. In my experience, kitbashing rocks together into larger formations tend to look like rubble or manmade rock walls, but maybe that's…
Hi everyone! I'm a freelance 2D Spine animator, open to all types of projects. I specialize in character animation but I'm also comfortable with VFX, UI animations, and general game animation work. Some of the recent games I worked on: Wardrum : https://store.steampowered.com/app/2680670/Wardrum/ Scramble Star Crossing…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Greetings. I represent Liquid Petrified Studios, an indie game development team based in Romania (we had some American members some time ago) working on a FPS game based loosely on the Quake series and other competitive shooters. It's mainly multiplayer based and it has many features like the combos (think Mortal Kombat),…