@gastrop0d Thank you for the feedback. No matter what I do, I can't seem to make my translucent materials cast shadows. It's a real problem that needs to be addressed, but every solution I've tried doesn't work (I'm using UE4). "Volumetric translucent shadow" in the mesh details panel does nothing, and "cast shadow as…
I would suggest you posting in the 3D forums, where all the handpainters are. you'll get more C&C :) For you first texture they are good, but you have the same recurrent flaws. I think your major issue here is that you follow a certain youtube tutorial (I know i saw that way of doing on a youtube video) who teach you to…
Jarm, Thanks for the C&C, I figured less is more. I still have a ton of work to go. Glad you like the basic composition though. I am not to familiar with apply vertex blending to landscape layers. It is something I would have to look into, I know a ton about vertex blending shaders themselves. To be honest this is my first…
So I'm finally taking time to write some feedback! @mine : Really nice work on the sci-fi panel! The only thing I can think of is that I would like a more plastic look / less roughness / more gloss. Your Mars Surface looks really neat as well, the only thing I'm missing are some nuance variations in the sand and damaged on…
Hi again, I have worked on some more textures, my Korean village project is on hold while I wait for my desktop computer to get to my new place :smile: So back to the good ol' textures! These two rocks are going to be added to both my Gumroad and Unreal Marketplace sets pretty soon. Furthermore, I'm working on a seamless…
Man, I'll have to read that when I'm not so sleepy to fully understand that gibberish. After skimming through it for a bit though, it seems to be a bunch of if then statements that could be interpreted in different ways. Keeping it simple for myself: Rock thrower was hired by the glazier: Free rock, minus $1 for…
I'm building a terrain for an upcoming mobile game from our studio (Threye). So this thread would be about me finding a way around to do certain things inside Grome. To start with, I plan to add in some features like Train Tunnels and rock arches in my terrain. Doing these things in a 3d package externally is a fail safe…
Hey all, my name is Cam and I'm trying to make an environment piece every 2 weeks that would be considered game ready. I've been trying to meet deadlines along the way to simulate an actual studio environment, so I when I get a job within the games industry I'm not blindsided by the pace. I'm seeking critique as I go so I…
Week Fourteen Day 1- I watched some tutorials on different mapping and found one that’s simple to learn. I want the moss to appear on the rock’s top surface. Create Snow Effect On Objects - Unreal Engine 5.1 https://www.youtube.com/watch?v=SJdl7XUTI2M&list=PLbX7ESNWG72rEPdM8QaQVG8TIKC6LvVj5&index=12 Now I have three…