That's just what I asked even befoure the release of the r2b , I am wondering otugh why the look isn't that realistic? Seems that it's more realistic a hand sculpt of furs or using a photosurce? what's the problem with the normal maps? keep us updated :) ...
Its funny the way he complains about DaGrfx not being realistic/representational enough, when they never were at the dawn of games. That person should have a go at Pac-Man, because he just doesn't look like a realistic enough man.
har har, Wow. The har der I try to make it more realistic the further I get from realistic. I can NOT catch a break with this stupid thing. :/ . I'm gonna take a slight break and update a week from now. Ciao
yea, i used the toys as references for the vehicle modes. I tried to keep it inline with the cartoon version while giving it a more realistic updated look. I would of liked it to looked more realistic but this is where mt current skills lead me.
I don't mean to be harsh, but... No. I don't really see an improvement. Overlay a head with a similar perspective/distortion and pay very close attention to how everything actually is. Don't make what you see as a realistic head, make a realistic head.
Hi guys and girls, We are currently in the process of developing an NSFW game with adult content. For this we are in need of an artist/studio that can generate atleast 12 high quality realistic pictures per month. This is of course a paid endevour. PM me your best pictures (as realistic as possible) and let's talk! Best, W
Not going to score high on originality points for another marine :) . But I've always wanted to do a more realistic take on a Warhammer space marine. Which is hard because realistically I don't think their armour works :D Arsh's basemesh for the head. And using Karl Kopinski's work as inspiration. IMHO the best Warhammer…
Hello, Whats the best way for texturing a mountain that's supposed to be used for a corporate video. (Rendering with V-Ray, Mental Ray). And with a polygon limit of 200k would it look realistic when you get close to it? "When close up (flying over) we need the rock to still look detailed" said the client. What size it has…
Sorry for my english I have the problem with the realistic render of the old man ,and i don`t now how I can make it more realistic ,i have a great tutorial from Cgcoockie ,I pick this material and drop my textures on this shader, but in not works... please help ,if somebody knowes the solution .
@theycallmedualian In your first post on this thread you called Ashish's work "lame" instead of "tame". If that was a typo let us know, but that might be part of why Teodar 23 thought your first comment was meant as an insult. @AshishVerma, sorry we didn't realize you were looking for critiques earlier but you didn't…