I would push it further than life is strange did it, but still notice how the shadow beneath his chin is reddish hue instead of the darker brown: Even here - the red from the cheek is almost the same hue as around her jawline: You can see it a lot more pronounced here in Spiderman. Especially the ears, but also nostrils…
Hello, we are Digital A.I.R Ltd. studio and we are creating next generation Mixed and Augmented Reality experiences and games for mobile devices. We are growing very fast and our AR R&D department is looking for a seasoned 3D Generalists to join our office in Bangkok. We look for a people who can work independently in wide…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
just browsed through drow arcana and I think here's an arcana that's going for something similar to what you're going for https://www.reddit.com/r/dota2fashionadvice/comments/sor3at/drow_sets_arcana_and_classic/ And looking at the other arcana's I think they're pushing the proportions a lot more with the hip to waist…
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
About joints, usually you'll want them to have at least 3 edge loops so when it bends the middle loop preserves some of the silhouette of the joint. Otherwise you'll have to go out of your way to keep them from squishing with the chance of it looking like crap anyway, even if you happen to create a corrective shape key…
You need to remove that circular gradient or combine it with what OkiDoki suggested to have sort of a variation. There are certain texture patterns particularly gradients that are not possible to be seamless thats where in between parts come in to hide those seams. Blue orange and black will also bleed on UVs of your floor…
So, first project, some assets made just for the sake of it; Graveyard-themed props, low poly with a fine c r i s p. Baby's first unreal render, be gentle with them.